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Indieverse Interview A little over a week ago I sat down with RubĂ©n Lozano and Indieverse to talk about how I got into game development, my lack of process, and my favorite food. Permalink

Read Super Clew Land Postmortem  

Jimjam Jimjam Panic My submission to the Sworcery AV Jam answering soundtrack composer Jim Guthrie’s call. Lots of beautiful work in there.  Permalink

Read Aspect Ratios & Camera Behavior  

Read Stock  

Pixels and Rocket Science I was interviewed by Horrible Night about game design and development and The Last RocketPermalink

Read Data Entry Sentry Postmortem  

The Last Rocket The trailer and teaser site for my new iOS game are go for launch (submitted to Apple for review this morning). Permalink

Level Design In 11 Points The creator of the wonderful Ninja Senki shares his approach to level design. Permalink

Read Level Design Up  

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