A little over a week ago I sat down with Rubén Lozano and Indieverse to talk about how I got into game development, my lack of process, and my favorite food.
Read Super Clew Land Postmortem
Jimjam Jimjam Panic
My submission to the Sworcery AV Jam answering soundtrack composer Jim Guthrie’s call. Lots of beautiful work in there.
Read Aspect Ratios & Camera Behavior
Pixels and Rocket Science
I was interviewed by Horrible Night about game design and development and The Last Rocket.
Read Data Entry Sentry Postmortem
The Last Rocket
The trailer and teaser site for my new iOS game are go for launch (submitted to Apple for review this morning).
Level Design In 11 Points
The creator of the wonderful Ninja Senki shares his approach to level design.
Read Level Design Up